DrMundoMatchups
Master every matchup: stats-driven builds, runes, skills, and laning insights, combined with Master-Tier tips and community contributions.
| Matchup | Threat | Games | WR | Gold @ 15 | Gold Diff | Tips | |
|---|---|---|---|---|---|---|---|
![]() Graves | Hard | 611 | 49% | -441 | -1,770 | ||
Skill Priority![]() Q Infected Bonesaw Dr. Mundo throws an infected bonesaw, dealing damage to the first enemy hit based on their current health and slowing them. ![]() E Blunt Force Trauma Passive - Dr. Mundo gains bonus Attack Damage, increasing based on his max Health. Active - Dr. Mundo slams his “medical” bag into an enemy, dealing additional damage based on his missing Health. If the enemy dies they are swatted away, dealing damage to enemies they pass through. ![]() W Heart Zapper Dr. Mundo electrocutes himself, dealing persistent damage to nearby enemies and storing a portion of damage he takes. At the end of the duration or on Recast, Dr. Mundo deals a burst of damage to nearby enemies. If the burst hit an enemy, he heals a percentage of the stored damage. 51.8% WR 504 Matches Summoner Spells![]() ![]() 48.8% WR 281 Matches Skill Order![]() Infected Bonesaw Dr. Mundo throws an infected bonesaw, dealing damage to the first enemy hit based on their current health and slowing them. 1 4 5 7 9 ![]() Heart Zapper Dr. Mundo electrocutes himself, dealing persistent damage to nearby enemies and storing a portion of damage he takes. At the end of the duration or on Recast, Dr. Mundo deals a burst of damage to nearby enemies. If the burst hit an enemy, he heals a percentage of the stored damage. 3 14 15 ![]() Blunt Force Trauma Passive - Dr. Mundo gains bonus Attack Damage, increasing based on his max Health. Active - Dr. Mundo slams his “medical” bag into an enemy, dealing additional damage based on his missing Health. If the enemy dies they are swatted away, dealing damage to enemies they pass through. 2 8 10 12 13 ![]() Maximum Dosage Dr. Mundo pumps himself with chemicals, instantly healing a percent of his missing Health. He then gains Move Speed and regenerates a portion of his maximum Health over a long duration. 6 11 DrMundo vs Graves Runes![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 49.4% WR559 Matches Starting Items![]() ![]() 50.4% WR 127 Matches Core Items![]() ![]() ![]() 48.3% WR 60 Matches 4th Item Options![]() 61.1% WR131 Matches ![]() 47.5% WR59 Matches ![]() 57.6% WR59 Matches 5th Item Options![]() 70.0% WR50 Matches ![]() 60.0% WR40 Matches ![]() 64.5% WR31 Matches 6th Item Options![]() 73.3% WR15 Matches ![]() 87.5% WR8 Matches ![]() 62.5% WR8 Matches Laning Phase (@15 min)Gold Diff-441 CS Diff-2 XP Diff-79 Ally Ganks1.57 Enemy Ganks1.47 End of GameTotal Gold Diff-1,770 Total CS Diff-24 Split PushCommunity Matchup Tips | |||||||
![]() Khazix | Hard | 557 | 52% | -688 | -1,846 | ||
![]() Ornn | Skill | 527 | 52% | +37 | +1,238 | 0 Always Q max. It's easy to hit cleavers against Ornn His all-ins are really strong and denying CC against him doesn't matter as he chain CC's so easily. In teamfights his item upgrades will make him more useful if you don't hard carry them. I like First Strike | |
![]() Viego | Hard | 523 | 53% | -360 | -1,311 | ||
![]() Jax | Easy | 514 | 51% | +75 | +252 | 0 Always Q max. If you aren't confident you can look to outscale and farm in lane — if Jax If you're good at spacing this is a bully lane where from level 1 you can completely dominate him. Just keep in mind if you mess up a trade you will probably die later, and 1 death into Jax is game-ending — his zoning potential is really good. Phase Rush | |
![]() Garen | Favored | 458 | 47% | -657 | -1,540 | 0 Always Q max. Easy farming lane — aggressive trades in melee range favor you. You can start W Keep in mind Garen's gameplan does not care about you:
Split-push strategy:
Ult considerations: time your ult carefully, ideally just wait for him to use R Don't take Phase Rush — you need Grasp of the Undying | |
![]() Malphite | Easy | 456 | 55% | +509 | +1,941 | 0 Always Q max. Standard AA-oriented tank fight but you win it. Poke Malphite Don't get cocky and take Conditioning — you need Second Wind Phase Rush | |
![]() Darius | Easy | 454 | 49% | -324 | -482 | +1 Always Q max. I have 1.1 mil on Mundo and 1.5 mil on Darius
Lane threats:
Considerations:
Phase Rush Grasp of the Undying | |
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, and you outscale in a side lane.
into Ornn since cleavers obliterate him and he still destroys you melee range in lane. You can take Grasp of the Undying
into a bad Ornn if you are confident you can dodge the
though.

ever
s onto you, cleaver and walk away.
+ Resolve if you are unconfident, Grasp of the Undying
in the middle of Garen
's uncancellable
empowered auto animation which makes you hard win trades in lane without much counterplay. Look to be super aggressive — this is one of the few laning phases where you just straight up win. Usually I just shove waves from level 2 and poke him under tower. You hard outscale him in extended trades later on.
, he scales significantly worse since you can just run him down later, but keep in mind that if you mess up in lane he can kill you
elsewhere if possible. If he saves it for you, ult at ~1/3 HP instead of ~1/8 at rank 3. I usually build a Sterak's Gage
4th/5th so that I can disregard this, but if you're tryharding it's a bait purchase — just build normally and be smart.
with cleavers.
, his poke is actually very high if he has Comet.
, and I can confidently say this is Darius's worst melee matchup.
— any poke you land is essentially permanent since his only sustain relies on abilities he struggles to land on Mundo
and misses while you have passive up or his
is down, look for a Q →
→ W → walk away combo — it chunks him while he can't retaliate
but you should still eventually build a Bramble Vest